Act of War
http://www.actofwar.com/forum/

earthlore
http://www.actofwar.com/forum/viewtopic.php?f=22&t=277
Page 1 of 1

Author:  Eck [ Sat Dec 27, 2014 4:20 pm ]
Post subject:  earthlore

Since someone asked what it does on different tiles, and I had no idea.

case (SECT_INSIDE):
case (SECT_CITY):
case (SECT_ROAD):
case (SECT_RUINS):
case (SECT_STREET):
case (SECT_BRIDGE):
case (SECT_ALLEY):
case (SECT_HOUSE):
case (SECT_WOODED_ROAD):
case (SECT_DOCK):
case (SECT_BRICK_ROAD):
case (SECT_BRICK_ROAD2):
case (SECT_BCASTLE):
case (SECT_BCASTLE2):
case (SECT_BCASTLE3):

mass purify

case (SECT_FIELD):
case (SECT_PLAINS):
case (SECT_FARMLAND):
case (SECT_SCRUBLAND):
case (SECT_WHEATFIELD):

DEX buff

case (SECT_JUNGLE):
case (SECT_FOREST):
case (SECT_DENSE_FOREST):
case (SECT_DARKWOOD):

AC buff

case (SECT_HILLS):
case (SECT_MOUNTAIN):
case (SECT_DIRTPATH):

CON buff

case (SECT_WATER_SWIM):
case (SECT_OCEAN):
case (SECT_WATER_NOSWIM):
case (SECT_FROZEN_SEA):
case (SECT_WHIRLPOOL):

mass fly + refresh

case (SECT_DESERT):
case (SECT_BEACH):
case (SECT_QUICKSAND):

mass faerie fire

case (SECT_WASTELAND):
case (SECT_SWAMP):
case (SECT_BOG):
case (SECT_DARK_SWAMP):

protection evil + protection good

case (SECT_TUNDRA):
case (SECT_ICE):
case (SECT_ICE_MOUNTAIN):
case (SECT_FROZEN_FOREST):

STR buff

case (SECT_LAVA):
case (SECT_LAVACHUTE):
case (SECT_FIRE_ROOM):

DEX buff

case (SECT_PYRAMID):
case (SECT_UNDERGROUND):
case (SECT_CAVE):
case (SECT_CAVERN):
case (SECT_EARTH):
case (SECT_CAVE_FLOOR):

triple decoy

case (SECT_BLOOD_RIVER):
case (SECT_REDOCEAN):

cure poison, remove curse, cure disease, cure blind, double purify

case (SECT_AIR):
case (SECT_WIND):
case (SECT_TORNADO):

silence room

(every other tile not covered above)

reflect + heal

Page 1 of 1 All times are UTC - 6 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/