06/27/2013 – Patch

Areas

  • Framework for the next Leth’nor encounter was implemented.
  • Signs were implemented outside of kingdom borders to help new players realize when they’re going to enter into a dangerous situation.  Additionally, the sector type for ALL border guards was changed from it’s default to something more noticable.  Finally, the archers that pepper you from inside each of the towns now provide a more noticable message.

Bug Fixes

  • A number of guilds were patched up.
  • A number of typographical issues were resolved.
  • Implemented a number of default spell messages that were previously missing.
  • Titles show up on the who list again.

Class Balance

  • n/a

System Changes

  • Inclusion of a promotion system.  Current promotion is effective for players coming in from Reddit.  Existing players should not use the promotion code for incoming players from Reddit.
  • Newbie flags were added to the game.  The flag can be toggled on/off using the “newbie” command.  This will add a flag to who, look, farsight, and eagle eye.  It helps identify players who might not have experience on Act of War so your fellow kingdom-mates can help you get equipment and orientated to the map.
  • NOWEAP has been implemented and is now displayed in the “auto” menu.  It will toggle off weapon damage messages.
  • Scrolls will now default your target, instead of yourself, if you have a target.  If you do not have a target the spell will still burn but without a target.
  • Quest rewards were increased for “kill” quests, from 2-4 quest points to 4-6 quest points.  Gather quests remain at 2-4 quest points.

Items

  • All donation pits were cleared out.
  • Cleaned up iteration drop code.  Items should drop more frequently.
  • Cleaned up holiday drop code.  Items should drop more frequently.

PvP/PK

  • UM has been labeled “For Experienced Players Only” again to reflect the issues with being weak to sunlight and the weaker kingdom guards/raid defense.

Races

  • High elves should now receive eagle eye.  If you previously remorted as a high elf but do not have eagle eye please see a member of the administration.

Summer 2013 – Random Loot

With rolling out a new chapter I’ve decided to push new PK random-drop items with it.

On every PK kill there is a 25% chance at a random item.  The items are as follows:
5% – grilled burger – level 50 sanctuary pill
5% – corn on the cob – level 50 haste pill
5% – prepackaged stunt double – level 50 decoy & teleport pill
3% – Torch of the Phoenix – i2 light, 50hp/50mp/50mv -10svs, infinite
3% – Ashes of the Phoenix – i2 dark, 50hp/50mp/50mv -10svs, infinite
3% – Breastplate of Cerronous, Lord of the Hunt – i2 breastplate, 200hp 1-svs
1% – Iteration Seal

With fine tuning the code to where we’re at right now the “present” code has been removed.  It will return frequently and will always bank off of the same statistics, so if you cashed in now you won’t be able to cash in for those same items later.

Thanks for playing and welcome back!

New Chapter – Up And Running!

Welcome!

I made a pretty poor call with the Ch1.5 and have since killed it. I’m working with a handful of dedicated AoWers on putting some serious polish, balance, and work into the Ch4.  We’re looking to resolve the bugs, flesh out the skills/spells, get it all documented in the wiki here, and finish up a completely new map. I want to make sure you guys retain an enjoyable code base that you ENJOY.

As such, the code base from before 4 is back. It’s a late 3.x early 4.0 code base prior to race/class changes.

All new players receive a stag-crested breastplate and shield to help push along the leveling a bit.

If you’re looking to build drop me a note.  I’d be grateful to receive a little more help if anyone is interested.

All previous threads on the forum were moved to a storage forum.  They’re still on the main forums, just scroll down.  We had amassed a good chunk of junk over the last year or so and I felt like it was a good time to clean up some.

Thanks again,
Dan

Festival of Havoc 2013

The Festival of Havoc has begun!

The forces of Undermountain brought death down on the world in a rain of fire.  The world splintered and burnt.  Now they celebrate this sundering every year in hopes that the death of their enemies will bring about another cataclysm.

When felling an enemy in combat the following items have a chance to drop:
16% – charred flesh – sanc potion
16% – decaying apple – haste potion
16% – Light of Salvation – i2 light
16% – Sigil of Warcry – i2 dark
16% – Armor of Havoc – i2 chest
16% – Banner of Lies – decoy/tp pill
4% – Iteration Seal – iseal

2/15/2013 – Patch

Areas

  • n/a

Bug Fixes

  • n/a

Class Balance

  • Fencing now properly works but only works with a sword either in main or offhand.
  • Bind added to warriors, barbarians, and scouts.  This allows them to heal on the go.
  • Caltrops implemented to scouts.
  • Zealots and Geomancers implemented in a test status.

Code Changes

  • Dodge and Parry were completely reworked.  The old systems didn’t make a whole lot of sense and weren’t expansion friendly as new classes were added in to the game.
  • Character creation/race selection has been reworked slightly.  More work will be done here.

Items

  • Divinity Hammer can now be disarmed.
  • Iteration-2 items have been added to the shop.

PvP/PK

  • n/a

Races

  • n/a

Server Migration

We moved to a new server with the same host today.  As such, the game is now accessible via telnet://www.actofwar.com port: 4000.

Yes, the port changed from 5000 to 4000.  Feels good to be back at “home”.

2/3/2013 – Patch

Areas

  • The Citadel is now accessible without fly.

Bug Fixes

  • Detect invis was added to a number of classes by accident.  It has been removed if it was not intentionally there.

Class Balance

  • Witches implemented to Undermountain.
  • Monks now hit harder with their fists.
  • Forage implemented to a number of classes.

Code Changes

  • Hunger/thirst reimplemented to pair with forage.
  • You can now practice to 90%.  Skill-ups beyond 90% only happen outside of town.  You can no longer bot inside town.

Items

  • n/a

PvP/PK

  • n/a

Races

  • n/a

01/29/2013 – Act of War Update (4.0.1)

The MUD will be rebooted in the morning on 1/29/2013 to facilitate the following changes.

Areas

  • Oran has been re-implemented and the gear has been adjusted.

Bug Fixes

  • Temporalists will now load with proper skill sets.
  • Appraise will now properly work at quest, iteration, and gratitude shops.
  • Thief iteration items available for purchase in the iteration shop now has appropriate stats.
  • Bash works properly.
  • A number of advice messages were corrected.
  • Keywords for all humans were adjusted so “human” works.
  • Blight had an issue with rollout.  This has been resolved.

Scheduled Downtime

There will be scheduled downtime on January 31st from 2am to around 7am CST.  While the MUD will not be down for the duration of this time there may be issues with latency.  There will be a brief network disruption, after which the MUD will be down until 7am, CST.

Our host is working to improve our network systems and maintain our stability.  If you have any questions feel free to contact Hobbie.

Wiki Rolling Out

A number of changes have been made to the current code base to help fine tune the balancing. A lot has changed and we’re making an effort to document it all on our new wiki here!

Please let us know if we’re missing something that really needs to be documented. The end goal here is to allow both the administrators and the players to have a place to provide strategies, hints, and advice to players, both new and old.