AoW 4.0 – Last Stand – Alpha Testing

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After a number of setbacks and delays we will be opening Ch4 to alpha testing on Friday, March 21st, 2014.  The alpha port will be up on a separate port – so if things get slow on the alpha port you’re welcome to hop on and play the regular port.  It should be noted that the alpha phases are going to be pretty limited – but each alpha test will run around a week in length – but each will focus on specific things that we need to test in order to finish, and release, Ch4.

Timeline:
Week 1 : 21 – 27 March
A small “alpha” map will be opened up.  The map is small, but each kingdom will have it’s own home.  Raiding is not the focus and attempting to raid will likely result in you winding up dead.  Instead, it’s designed to test the classes, the skills, and mechanics in an open playing field.  As an administration we want to get your feedback on what feels right – and what we’re doing terribly.  Focused testing groups will take place at announced time to test leveling from beginning to level 20.

Week 2 : 28 – 3 April
The actual cities will be linked in to the alpha map.  The focus here will be raiding, and raid mechanics.  What feels right, what feels wrong.  What needs to be added to the fray to encourage a challenging experience that will take 5-6 players.  Again, we’ll be looking at class balance and skills – but the focus will be in a slightly different area.    There will also be focused testing groups taking place at announced times to test leveling from level 20 -40.

Week 3 : 4 – 10 April
Main testing focus to be announced.  There will be focued groups taking place at announced times to test leveling from 40-50.

Week 4 : 11 – 17 April
Main testing focus to be announced.  There will again be focused testing groups taking place at announced times to test “endgame” equipment gathering.

The tentative beta “Go live” with full map and initial class release is set for 18 April 2014.

FAQ

1) Will my characters transfer from the alpha to the beta?  Or on to the live game?
a) No.  In fact, there will likely be multiple wipes during the alpha.  This should slow down during beta and it’s undecided right now whether or not your beta characters will simply transition into the live game or not.

2) Why do you need to wipe the characters so often?
a) We’re testing balance – and a part of that is the individual characters.  Do they end up with too many hitpoints?  Do they have too much mana?  These things need to be assessed, balanced, and in turn, reset.  Worry not – the leveling will be for the most part automated so you’re testing what we want you to test, not wasting time leveling.

3) So what exactly do I get for helping you test the game?
a) The pride in knowing your advice helped develop the actual end product for the most part.  As mentioned, it’s undecided now whether or not you’ll keep your beta characters when we transition into the live environment – but if you can, there’s a step up, too.  Finally, the knowledge you’ll gain regarding class/racial balances and the map will help you when the game is released.

12/17/2013 – Patch

Quick note – Eck went through and changed how quest timers work.  They now run in real time instead of imaginary time.

12/6/2013 – Patch

Areas

  • n/a

Bug Fixes

  • n/a

Class Balance

  • n/a

System Changes

  • Reddit promotion was disabled.  If you’d like to be a part of a future promotion please contact a staff member.
  • The “Present” command was re-enabled for Christmas.  A gift from the staff to you.  For every 25 warpoints you have you’ll be able to claim one present.  Every 50+ character gets one present automatically.

Items

  • Rewrote the holiday drop code.  You’ll see drops more frequently.

PvP/PK

  • Christmas drops have returned for the season.  They’ll drop off of enemy players in PK.

Races

  • n/a

Return to War and Christmas Promotions!

tackyChristmasdecor

Doing a reboot this afternoon. In today’s build: the return of Christmas item drops during PK. Additionally, it is Christmas, and as a gift to you, you’ll be able to open your presents (once you hit 56). Get more warpoints to open more neat stuff.

Finally – I miss seeing everyone online. All existing characters who log in this week will be automatically credited 5000 warbucks to help pick up a few pieces of iteration gear and get back into the fight.

Hobbie

Website Update

A number of backend updates were made today.  At first glance it appears everything is working, and looking, like it should.  That said, if you see anything acting strangely please drop a note up.

-Hobbie

06/27/2013 – Patch

Areas

  • Framework for the next Leth’nor encounter was implemented.
  • Signs were implemented outside of kingdom borders to help new players realize when they’re going to enter into a dangerous situation.  Additionally, the sector type for ALL border guards was changed from it’s default to something more noticable.  Finally, the archers that pepper you from inside each of the towns now provide a more noticable message.

Bug Fixes

  • A number of guilds were patched up.
  • A number of typographical issues were resolved.
  • Implemented a number of default spell messages that were previously missing.
  • Titles show up on the who list again.

Class Balance

  • n/a

System Changes

  • Inclusion of a promotion system.  Current promotion is effective for players coming in from Reddit.  Existing players should not use the promotion code for incoming players from Reddit.
  • Newbie flags were added to the game.  The flag can be toggled on/off using the “newbie” command.  This will add a flag to who, look, farsight, and eagle eye.  It helps identify players who might not have experience on Act of War so your fellow kingdom-mates can help you get equipment and orientated to the map.
  • NOWEAP has been implemented and is now displayed in the “auto” menu.  It will toggle off weapon damage messages.
  • Scrolls will now default your target, instead of yourself, if you have a target.  If you do not have a target the spell will still burn but without a target.
  • Quest rewards were increased for “kill” quests, from 2-4 quest points to 4-6 quest points.  Gather quests remain at 2-4 quest points.

Items

  • All donation pits were cleared out.
  • Cleaned up iteration drop code.  Items should drop more frequently.
  • Cleaned up holiday drop code.  Items should drop more frequently.

PvP/PK

  • UM has been labeled “For Experienced Players Only” again to reflect the issues with being weak to sunlight and the weaker kingdom guards/raid defense.

Races

  • High elves should now receive eagle eye.  If you previously remorted as a high elf but do not have eagle eye please see a member of the administration.

Summer 2013 – Random Loot

summer

With rolling out a new chapter I’ve decided to push new PK random-drop items with it.

On every PK kill there is a 25% chance at a random item.  The items are as follows:
5% – grilled burger – level 50 sanctuary pill
5% – corn on the cob – level 50 haste pill
5% – prepackaged stunt double – level 50 decoy & teleport pill
3% – Torch of the Phoenix – i2 light, 50hp/50mp/50mv -10svs, infinite
3% – Ashes of the Phoenix – i2 dark, 50hp/50mp/50mv -10svs, infinite
3% – Breastplate of Cerronous, Lord of the Hunt – i2 breastplate, 200hp 1-svs
1% – Iteration Seal

With fine tuning the code to where we’re at right now the “present” code has been removed.  It will return frequently and will always bank off of the same statistics, so if you cashed in now you won’t be able to cash in for those same items later.

Thanks for playing and welcome back!

New Chapter – Up And Running!

tome

Welcome!

I made a pretty poor call with the Ch1.5 and have since killed it. I’m working with a handful of dedicated AoWers on putting some serious polish, balance, and work into the Ch4.  We’re looking to resolve the bugs, flesh out the skills/spells, get it all documented in the wiki here, and finish up a completely new map. I want to make sure you guys retain an enjoyable code base that you ENJOY.

As such, the code base from before 4 is back. It’s a late 3.x early 4.0 code base prior to race/class changes.

All new players receive a stag-crested breastplate and shield to help push along the leveling a bit.

If you’re looking to build drop me a note.  I’d be grateful to receive a little more help if anyone is interested.

All previous threads on the forum were moved to a storage forum.  They’re still on the main forums, just scroll down.  We had amassed a good chunk of junk over the last year or so and I felt like it was a good time to clean up some.

Thanks again,
Dan

Festival of Havoc 2013

The Festival of Havoc has begun!

The forces of Undermountain brought death down on the world in a rain of fire.  The world splintered and burnt.  Now they celebrate this sundering every year in hopes that the death of their enemies will bring about another cataclysm.

When felling an enemy in combat the following items have a chance to drop:
16% – charred flesh – sanc potion
16% – decaying apple – haste potion
16% – Light of Salvation – i2 light
16% – Sigil of Warcry – i2 dark
16% – Armor of Havoc – i2 chest
16% – Banner of Lies – decoy/tp pill
4% – Iteration Seal – iseal

2/15/2013 – Patch

Areas

  • n/a

Bug Fixes

  • n/a

Class Balance

  • Fencing now properly works but only works with a sword either in main or offhand.
  • Bind added to warriors, barbarians, and scouts.  This allows them to heal on the go.
  • Caltrops implemented to scouts.
  • Zealots and Geomancers implemented in a test status.

Code Changes

  • Dodge and Parry were completely reworked.  The old systems didn’t make a whole lot of sense and weren’t expansion friendly as new classes were added in to the game.
  • Character creation/race selection has been reworked slightly.  More work will be done here.

Items

  • Divinity Hammer can now be disarmed.
  • Iteration-2 items have been added to the shop.

PvP/PK

  • n/a

Races

  • n/a